31 Warrior changes are listed for WoW Forever so far, 0 of them confirmed by Blizzard: 23 talent changes and 8 changes to abilities outside the trees. Plan a build with the Warrior talent calculator.
Rend gains a chance to enable Overpower without the target needing to dodge.
Reported1 independent report
Improved Slam
New
Not stated
Reduces the global cooldown and cast time of Slam. One report lists it as new in Arms (a Classic talent of the same name existed in Fury). Slam itself also gains a 15 second baseline cooldown.
Reported1 independent report
Spearing Strike
New
Not stated
Attack dealing 40% weapon damage, plus a further 80% weapon damage against Giants, Dragonkin or mounted targets. Knocks mounted targets off their mount.
Reported1 independent report
Improved Tactical Mastery
Changed
Not stated
Retains 15 Rage when changing stances, down from 25 in Classic.
Reported1 independent report
Weaponmaster
was Axe Specialization, Mace Specialization, Sword Specialization, Polearm Specialization
Changed
Not stated
Merges the separate Arms weapon specialization talents into one talent that gives a bonus based on the weapon type used. Staves are included. Exact per-weapon values not confirmed by a reputable source.
Reported1 independent report
Tactical Mastery
Removed
Not stated
No longer a talent in the beta client. Retaining 10 Rage on stance change is now baseline.
Reported1 independent report
Fury talents
Talent
Change
Where
What it does
Grade and source
Boundless Rage
New
10 points, 3 ranks
Maximum Rage increased by up to 30.
Reported1 independent report
Precision
New
Not stated
Talent brought over from TBC: 3% hit chance with all attacks and abilities.
Reported1 independent report
Raging Blows
New
Not stated
Cuts Cleave rage cost by 2 and makes Whirlwind strike with both weapons.
Reported1 independent report
Bloodthirst
Changed
Not stated
Damage lowered from 45% to 35% of Attack Power.
Reported1 independent report
Dual Wield Specialization
Changed
Not stated
Now also raises off-hand rage generation and hit chance. Exact values not reported.
Reported1 independent report
Enrage
Changed
Not stated
Triggers from any damage taken instead of only critical hits; damage bonus lowered from 25% to 10%.
Reported1 independent report
Flurry
Changed
Not stated, 5 ranks
Attack speed bonus is now 25% at full rank, down from 30%.
Reported1 independent report
Improved Cleave
Changed
Not stated
Reduces Cleave rage cost by up to 3 (One report says previously 1).
Reported1 independent report
Unbridled Wrath
Changed
Not stated, 5 ranks
Chance for an extra Rage on hit raised to 60% at full rank, up from 40%.
Reported1 independent report
Prot talents
Talent
Change
Where
What it does
Grade and source
Master of Defense
New
10 points, 2 ranks
Dodging or parrying with a shield equipped generates 5 Rage.
Reported1 independent report
Protection talents
Talent
Change
Where
What it does
Grade and source
Focused Rage
New
Not stated
Talent from TBC: offensive abilities cost 1 less rage per point.
Reported1 independent report
Vanguard
New
Not stated
Lets Charge be used in Defensive Stance, outside combat only.
Reported1 independent report
Vitality
New
Not stated
Talent from TBC: +2% Stamina and Strength per point.
Reported1 independent report
Improved Revenge
Changed
Not stated
Now raises Revenge damage instead of giving a stun chance.
Reported1 independent report
Improved Thunder Clap
Changed
Not stated
Moved into the Protection tree; lowers Thunder Clap rage cost by 2 per point instead of 1. Thunder Clap is also usable in Defensive Stance.
Reported1 independent report
Shield Slam
Changed
Not stated
Better scaling and a higher base threat value. Exact values not reported. One report also notes that major Protection talents now require a shield to be equipped.
Reported1 independent report
Class-wide or tree not stated
Talent
Change
Where
What it does
Grade and source
Victory Rush
Now baseline
Not stated
New baseline ability. Usable after killing an enemy of similar level; deals damage and heals the Warrior for 10% of maximum health.
Reported1 independent report
Warrior ability and class changes
ReportedVictory Rush: New baseline ability: after killing an enemy of similar level, strike for damage and heal 10% of maximum health.1 independent report
ReportedShared cooldowns split: Recklessness, Retaliation and Shield Wall no longer share a cooldown and can be used independently.1 independent report
ReportedSlam: Now has a 15 sec cooldown (no cooldown in Classic).1 independent report
ReportedShield Block: Blocks 2 attacks by default, up from 1.1 independent report
ReportedShield Wall: Baseline cooldown shortened (exact value not published).1 independent report
ReportedSlam ranks: Slam has ranks at 20, 30, 38, 46 and 54 with a 15-second cooldown. Thunder Clap works in Battle and Defensive Stance and slows attack speed by 20% at rank 4.2 independent reports
ReportedShield Wall and Shield Block: Shield Wall is a 15-minute cooldown for 60% reduction over 12 seconds. Shield Block has 2 charges lasting 7 seconds.2 independent reports
Talent and stat rules for every class
These apply to every class in Forever, not only Warrior. How grades work is explained on how we grade information.